Native iOS game · white-label source licence
Aetheria is a native Swift/SceneKit game: a Quake-3-style arena shooter (Team Deathmatch and Capture the Flag against local bots) plus a third-person development RPG world. Every asset - geometry, materials, particles, the icon, all audio - is generated in code, so there is nothing third-party to license or clear. License the source, rebrand it with one config file, ship it as your own. By Roger Maragh.
Request a source licenceTeam Deathmatch and Capture the Flag, 3v3 against local bots with three difficulty tiers, kill-streak announcer, and a full "juice" pass: particles, hit markers, slow-mo, spatial audio.
Third-person, day/night cycle, wandering NPCs, monsters, melee and ranged combat, XP and levels, on-device save.
Shows rank and featured map without opening the app.
Every model, texture, particle and sound is generated by checked-in scripts - nothing to clear, nothing to re-license.
Your game's name, your company, your bundle ID and accent colour.
Open the rebranded copy in Xcode, sign with your own Apple Developer team, and run it.
A ready App Store Connect listing kit comes with your copy - description, privacy answers, age rating, review notes.
Price on request
Full source: the game, the widget extension, the rebrand kit, and a ready App Store Connect listing kit.
Price on request
The source licence, plus a year of updates and email support.
Roger replies with the terms, and a PayPal invoice.