Native iOS game · white-label source licence
Aetheria is a native Swift/SceneKit game: a Quake-3-style arena shooter (Team Deathmatch and Capture the Flag against local bots) plus a third-person development RPG world. Every asset - geometry, materials, particles, the icon, all audio - is generated in code, so there is nothing third-party to license or clear. License the source, rebrand it with one config file, ship it as your own. By Roger Maragh.
See prices Questions? Ask RogerReal screens from the game on an iPhone simulator. Click a picture to see it full size.
The same game built by the white-label kit for a made-up buyer, Fracture Arena: the title and every screen carry their name, and the kit proves the copy builds.

Team Deathmatch and Capture the Flag, 3v3 against local bots with three difficulty tiers, kill-streak announcer, and a full "juice" pass: particles, hit markers, slow-mo, spatial audio.
Third-person, day/night cycle, wandering NPCs, monsters, melee and ranged combat, XP and levels, on-device save.
Shows rank and featured map without opening the app.
Every model, texture, particle and sound is generated by checked-in scripts - nothing to clear, nothing to re-license.
Your game's name, your company, your bundle ID and accent colour.
Open the rebranded copy in Xcode, sign with your own Apple Developer team, and run it.
A ready App Store Connect listing kit comes with your copy - description, privacy answers, age rating, review notes.
$1,500
We set it up under your brand and your Apple developer account, and support you for 30 days.
Buy securely →$4,000
Full source: the game, the widget extension, the rebrand kit, and a ready App Store Connect listing kit.
Buy securely →For work outside the published packages, Roger confirms the scope and terms before sending a secure checkout link.
Aetheria
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Sold by Roger Maragh · Terms, refunds and privacy · [email protected]