Native iOS game · white-label source licence

A complete iOS action game, ready to put your name on

Aetheria is a native Swift/SceneKit game: a Quake-3-style arena shooter (Team Deathmatch and Capture the Flag against local bots) plus a third-person development RPG world. Every asset - geometry, materials, particles, the icon, all audio - is generated in code, so there is nothing third-party to license or clear. License the source, rebrand it with one config file, ship it as your own. By Roger Maragh.

Request a source licence

What you get

Arena FPS

Team Deathmatch and Capture the Flag, 3v3 against local bots with three difficulty tiers, kill-streak announcer, and a full "juice" pass: particles, hit markers, slow-mo, spatial audio.

Development RPG world

Third-person, day/night cycle, wandering NPCs, monsters, melee and ranged combat, XP and levels, on-device save.

Home Screen widget

Shows rank and featured map without opening the app.

Zero asset licensing

Every model, texture, particle and sound is generated by checked-in scripts - nothing to clear, nothing to re-license.

How white-labeling works

  1. 1

    Fill in brand.json

    Your game's name, your company, your bundle ID and accent colour.

  2. 2

    Build it

    Open the rebranded copy in Xcode, sign with your own Apple Developer team, and run it.

  3. 3

    Ship it

    A ready App Store Connect listing kit comes with your copy - description, privacy answers, age rating, review notes.

Source licence

Source licence

Price on request

Full source: the game, the widget extension, the rebrand kit, and a ready App Store Connect listing kit.

Source + a year

Price on request

The source licence, plus a year of updates and email support.

Honest limits

Request a source licence

Roger replies with the terms, and a PayPal invoice.

Kept privately on this server; never shared.